Duke's Daughter Encounter

The PCs encounter when find out that they've been hired to kidnap the Duke's daughter, not save her. Obviously the real knights are mad. However the PCs might try to fight the fake knights as well.

Either way though the PCs are set up to lose and go to court.

Knights (x8)
Race/Class: Human Warrior lvl 3

HP: 21

Initiative: +0

Speed: 20 ft. in scale mail (4 squares); base speed 30 ft.

AC: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16

Base/Grapple: +3/+4

Attack: Longsword +3 melee (1d8+1/19-20) or Longbow +1 ranged (1d8/x3) or lance +2 melee (1d8+3/x3)

Space/Reach: 5 ft./5 ft.

Saves: Fort +3*, Ref +1*, Will +1*

Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8

Skills: Handle Animal +4, Ride +4, Sense Motive +4,Intimidate +4

Feats: Weapon Focus (longsword), Toughness x2

Kidnappers (x3)
Race: Human Warrior lvl 1

HP: 6

Initiative: +0

Speed: 20 ft. in scale mail (4 squares); base speed 30 ft.

AC: 14 (+4 scale mail), touch 10, flat-footed 16

Base/Grapple: +1/+2

Attack: Longsword +3 melee (1d8+1/19-20) or Longbow +1 ranged (1d8/x3) or lance +2 melee (1d8+3/x3)

Space/Reach: 5 ft./5 ft.

Saves: Fort +3*, Ref +0*, Will –1*

Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8

Skills: Handle Animal +4, Ride +4, Bluff +4

Feats: Weapon Focus (longsword), Deceitful